Ever since the evolution of humankind, education was fed with the presumption of teaching to ensure students get a “good job.” Not anymore. The education world is going through a paradigm shift. Institutes are dedicated to equipping students with the skills and knowledge to maximize the innovations for rocket-paced technological transformations. There is enough buzz about STEM education, now there is a growing emphasis on STEAM. STEM programs may have more experiential learning opportunities but lack to foster the essential nutrients of creation and ingenuity. The void of an ultra-modern ideal education model focusing more on the value of the learning process as much as results than traditional education philosophy based on standardized test base scores can only be filled with STEAM. It completes the package through the integration of arts. Humanities are woven into STEAM, just like everything else.
What really is STEAM?
STEAM is a holistic educational discipline that engages students around the subjects of Science, Technology, Engineering, the Arts and Math as access points for guiding student inquiry, dialogue, and critical thinking. It creates a knowledge base that applies to real-life as opposed to simply an exam. Studies show STEAM is a promising approach positively impacting student achievement and teacher efficacy. It propels cognitive development, increases literacy and math skills, and helps them reflect meaningfully on their work and peers. This process-based learning removes limitations and replaces them with wonder, critique, inquiry, and innovation.
How to use the STEAM approach in Classrooms?
It’s one thing to design a lesson, but it’s totally different to see STEAM in practice. When it comes to using STEAM in Schools and Lessons, students are active on the next level. They often display productivity that is much more vigorous, which makes this practice even more exciting.
STEAM connects the critical learning areas with arts practices, elements, design principles, and standards to provide the whole pallet of learning at the student’s disposal. There is a fine intentional connection between standards, assessments, and lesson design/implementation as an integrated learning approach. The basic principles surrounding STEAM lessons and the STEAM approach are based on questioning. Sparking inner curiosity is at the heart of this approach. One such STEAM program example is Strawbees, a learning STEAM kit for 6+ years old. Designed in Sweden with much more vigorous productivity to create the next generation of inventors. The program enables us to outfit the programmers, engineers, and scientists of the future today.
Institutions are habituated to monotonous education disciplines for far too long, but soon they will be obsolete. The facilitation of fluid, dynamic and relevant learning environments is what is at boom currently. Using STEAM models enables students for thoughtful risks, engage in experiential learning, excel in problem-solving, embrace collaboration, and strive through the creative process by not letting English language arts or social studies go to the wayside.
Learn more about our steam solutions. Connect with us on 045754647 to speak with an advisor or visit http://www.leaderedutech.com to request more information.